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AI Insights · Timothy · January 2022

Performance of Top 5 Snake Games in Colombia Q4 2021

Discover the performance trends of the top 5 snake games in Colombia during Q4 2021, including weekly downloads, revenue, and active users.

Performance of Top 5 Snake Games in Colombia Q4 2021

In Q4 2021, the top 5 snake games on a unified platform in Colombia showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the numbers from Sensor Tower for each of these popular games.

Snake.io - Fun Snake .io Games from Kooapps Games saw a significant increase in weekly downloads, starting at around 14.4K in late September and peaking at nearly 40K in the last week of December. The weekly revenue for this game fluctuated, reaching a high of $35 in late November. Active users also showed a consistent upward trend, growing from approximately 120K to over 204K by the end of the quarter.

slither.io by Lowtech Studios experienced steady weekly downloads, starting at approximately 14.2K and ending the quarter at around 20.6K. Revenue for this game remained relatively low, with a peak of $8 in late November. Active users for slither.io hovered around 140K to 177K throughout the quarter.

Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES had a moderate performance in weekly downloads, beginning at nearly 9.9K and ending at around 10.7K. The weekly revenue for this game was minimal, peaking at $9 in the last week of December. Active users saw a slight decline but remained above 100K for most of the quarter.

Snake Arena: Snake Game 3D, also from CASUAL AZUR GAMES, had fluctuating download numbers, starting at approximately 7.3K and ending at around 7.2K. The game’s revenue was quite low, with a peak of $4 in mid-November. Active users initially declined but recovered towards the end of the quarter, reaching about 16.2K.

Snake Battle: Worm Snake Game by Rejoy Studio, which was released in November 2021, saw its highest downloads at launch with around 10.4K, but this number decreased to about 1.6K by the end of December. The game generated negligible revenue, peaking at $1 in mid-December. Active users showed a declining trend, starting at approximately 7.7K and ending at around 5.9K.

For more detailed insights into the performance of these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022